;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame	Create_Object,	id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame	Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame	Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame	Control_Camera,	id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera,	0
;
;_________________________________________

;*******************  CHEAT SHEET ******************************

;Start frame	create_object	slot number	model	x,y,z,facing	animation name( model*hierarchy*.anim )
;Start frame	Play_Animation 	slot number	anim name ( model*hierarchy*.anim )	looping		Sub Object
;Start frame	Play_Audio	wave filename	slot number	bone name
;								* no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed )	1= LOOP

;************************* LEVEL 11: Flyovers ***********************

; ****************************** Combo 03 

-0	Create_Object,		16, "X11A_combo_03",			0, 0, 0, 0,
-0	Play_Animation,		16, "X11A_combo_03.X11A_combo_03",1
-160	destroy_object,		16



; ****************************** Apache 03


;-0	Create_Object,		17, "V_Nod_Apache",			0, 0, 0, 0
-0	Create_Real_Object,	17, "Nod_Apache_Flyover"
-0	Play_Animation,		17, "V_Nod_Apache.V_Nod_Apache",1
-0	Attach_to_bone,		17,16, "Bn_Apache_03"
-160	destroy_object,		17



; ****************************** Damage_Smoke 03


-120	Create_Object,		18, "XE_2g_smoke",			0, 0, 0, 0
-120	Attach_to_bone,		18,17, "damage"
-160	destroy_object,		18



; ****************************** Combo_Aggregates 03

-0	Create_Object,		19, "X11A_AG_03",			0, 0, 0, 0,
-0	Play_Animation,		19, "X11A_combo_03.X11A_combo_03",0
-160	destroy_object,		19






